artist's statement
Clay sculptures are one of the oldest art forms, and they can be very durable, while queer and trans games are ephemeral "new media" and often become unplayable. Hybrids of physical and digital may be even more rare and bounded, as the multiple parts are put together only for specific installations and enacted by particular people for short periods of time.
Chest Simulator Digital Edition is an attempt to interactively document a hybrid game as an HTML project, recording an experience that was available to very few, and may no longer be possible by the time you are playing. Having become a twisted blend of Twine, Bitsy, and Neocities, this documentation of the sculptural CHEST SIMULATOR is a web 1.0-inspired homepage, a digital body for a set of bodies that are inaccessible at the moment. The player may not be present with the clay body, nor with the multiple versions of the artist's body depicted here. The interactive digital documentation gives some chance to experience the game, and to engage at multiple levels of depth with the process behind creating the game, if desired.
Teddy Pozo
Teddy Max Pozo is an artist, scholar, writer, and teacher, living in Los Angeles. They explore the sense of touch in video game design in theory and practice through their Haptic Media class and haptic arcades, through their writing, scholarship, and comics about trans "touchy-feely" game design and criticism, and through hybrid game art installations. They use small zine-like tools and toys, and combine clay bodies with human and cyborg bodies. They hope their work will inspire you to make something expressive, touching, and possibly messy.
last updated: Tue Oct 21 2025 14:22:13 GMT-0400 (Eastern Daylight Time)